Makes it possible to take a break from the effect of rain after teleporting to an internal map (such as the interior of a castle / house / shop / dungeon) POGMV_SemGoteira - Disables rain on indoor maps. Simple Battler Motion - Customizing battle movesĪllows the developer to customize the movements of the characters in a battle depending on the skill he is going to use. Similar to Final Fantasy XII where you have a board you can navigate with each character, deciding where exactly you wish each one to excel Modifies the amount of damage/healing from regen. Inspired by World of Warcraft's "Smart Loot", where the main attack stat is applied for a qualifying class. Spatial Audio/Voice Acting/New Channels/etc Intended to fix rendering issues with window skins, especally with thin, opaque, or retro styled windows. You can assign a BGM to any region, as well as detailed fade-in / fade-out times and pitch/volume/pan. Load notes or parts of notes from text filesĬonverts the actor TP gauge into an EXP gauge. Yanfly Message Core Javascript Eval AddonĪdds a text code to run script commands in the middle of a message box Use the scriptcall below to gain all items. Highlight parts of any text in your game (Message text, scrolling text, etc.) with any hex color!Įffectively remove the help window from all selected scenes, while also allowing for its existence (in whichever window from the scene you want it to be enabled)Īllows a developer to change many of the "fixed" parts of the RPG Maker engine without needing javascript knowledgeĬustomize menu SE(Item/Skill/Equip/Options,etc)Ĭustomize the SE of accessing different menus in the game. Recovers a certain percentage to HP, TP, and MP on each level up.Īllows the player to always escape any escapable battle successfully.Īllows the player to highlight menu options by hovering with the mouse. To give the developer more control and flexibility when setting up loot drops from enemiesĪdd requirements for equipment to be equipped and unequipped!Īdd and remove states when equipping and unequipping items!Ĭhange your pictures on the fly, without fiddling with Create/Move Picture events.Īnimate your title screen by having it switch between multiple frames! You can use this for taming enemy, or even swap team side ? Encrypt your game assets if you don't want to be relying on MV's default encryption. Plugin that serves to fight pesky resource stealers. This plugin does nothing more than extend text field from database to use longer damage formulas. Soulrender's Extended Skill Damage Formulas Save your players time and customize how you want the healing to happen. I'll probably edit more RANTS in later but I'm done for now.Runs common events that are listed in the plugin parameter every time the player changes maps.Ī basic speedrun timer that can be used through plugin command Level 4, but no SGTools because I'm lazy like that. I managed to put the HDD into a external casing and recover stuff, but I never did get back into things till now. I was in the midst of doing that (and more tinkering with the SPD stuff) but then my laptop died. It's really hard to maintain a proper balance to make battles a decent challenge. Battles are either too hard, or too easy. Other challenges include a near impossible means to balance stuff. It kinda reminds me of Disgaea 1's Ninjas but.įun times. I put up a char with maxed speed and has like, with my tinkering of the battle mechanics, 75% chance to dodge things and, well. only I did not realize the implications of the things I did until I did a test battle. basically, I made it so there's some SPD-related chances to dodge stuff. I tinkered around with the coding, make it SPD does more things. do a minor overhaul of the battle mechanics. You can't make a Speed based character at all, he'll be beaten to a pulp if he has low DEF. whoever has the higher SPD has a higher chance to attack first that turn. It's exactly what it says on the tin, except. I'll name it off the top of my head so it might be wrong, but you can get the gist. and that is RPG Maker's simple battle mechanics. Alas, as things were progressing, I found there's one thing I cannot solve at all. I used ton of yanfly scripts, whether for battle, after battle, menu, etc. To the rescue came the online shared scripts. My day (well, night) job is a programmer, so scripting the events and such is easy for me, but man was RPG Maker VX lacking in a lot of things. I "acquired" RPG Maker VX (without the Ace) and started working on what I thought would be the game of my dreams. It's been years since I've worked on an RPG Maker project.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |